About Our Safer Space Policy!!!

*** Merry Christmas everyone! ***

We have started the preparations for the Nordic Game Pre-party and this is one of the very first things we want to get in place: announcing of our Safer Space Policy. It is now official and will from now on be executed and can be referred to in all events we are responsible for.

The Safer Space Policy is here because we want to make sure that you know that if something or someone makes you feel uncomfortable at one of our events, no matter how minor it seems, you are encouraged to report it to us.

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Copenhagen Game Collective works voluntarily to create an inspiring and cultivating environment of experimental and diverse game making. Every event we make is an effort in creating a space for experimental makers, players, critics and thinkers to meet, discuss and find inspiration. And every event we make is an invitation to new people to get involved because we believe that game creation is a social activity. In this social space diversity and difference is key. Every weird experiment, every new perspective and every unique contribution enriches our medium. Games are excellent platforms for individual expressivity, – humour, joy, stories, fear and hopes, weirdness, silliness and anger – and it ought to be a platform for everyone.

Although we are lucky and proud of the vibrant scene of experimental game making in and around Copenhagen we know we can do better. Situated in the Danish and Scandinavian culture we tend to deal with social problems in discrete and informal ways. We do appreciate the trust this signals, however, incidents of harassment and participants feeling uncomfortable at game events is a call for a more formal procedure. We actively want to reach more diverse audiences than the typical white male gamer maker and we want those audiences to feel safe and welcome. We believe an effort to create a safer space is a good first step.

We need your help to make this happen
1. We would like to hear from you, our guests and participants at previous events. If you have experienced anything that made you feel uncomfortable, or if you have any suggestions to what would make Copenhagen Game Collective run safer events please fill out this form: http://bit.ly/15BE45k – we hope feedback from you will continuously help us improve policies and attitudes that make everybody feel welcome.
2. While we hope to form the best policy based on feedback from you, we don’t want to wait. We will from now on have our best shot at a Safer Space Policy publicized at our website (at the bottom of this blog post), we will make sure to direct attention to this policy in our communication about events, and we will take steps to internally educate all volunteers at the Collective about these policies so they know what steps to take in any given situation.

Game culture has for years been charged with sexism, racism, discrimination and harassment of various kinds. Members of the Collective are dealing with this on a regular basis and we have no reason to believe that this is any different for the guests at our events. Although we cannot guarantee a space free of discrimination and harassment, we officially encourage everyone to change this together. Please speak up if you experience any form of discrimination or harassment – whether this is targeted at yourself or someone else. Please join us to enforce the Safer Space Policy!

 

Our Safer Space Policy
Copenhagen Game Collective is dedicated to fostering a safe-space environment at all our events: this means creating a space where all people, of any orientation, gender identity, and race, are respected, accepted and welcome. Harassment is not tolerated.
Harassment includes offensive verbal comments — related to gender, sexual orientation, disability, physical appearance, body size, race, religion, antisemitism, language, or otherwise — deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Guests asked to stop any harassing behavior are expected to comply immediately.

If a guest engages in harassing behavior, Collective members may take any action they deem appropriate, including warning the offender or expulsion from our events. No refunds will be offered in the case of expulsion from a paid event.
Attendance at Copenhagen Game Collective events implies that the participants agree to, and will abide by, these rules.
If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a Safer Space Ambassador, recognizable by a Safer Space button, see image.

Safer Space Ambassadors are ready to help out in any possible way, e.g. contacting venue security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the events.

Whilst we would like to feel that we offer an environment in which you can voice concerns about incidents as and when they happen we also welcome you to reach out to us to inform us of past harassment or incidents related to our events which made you feel uncomfortable or unsafe.

We value your attendance!

 

Local law enforcement: [Emergency](+45) 112 [non-emergency] (+45) 114
Local sexual assault hot-line: Danners Krisecenter, open for personal advice all days between 11-14.30
[Adress] Nansensgade 1, 1366 København K
[Phone hotline] +45 3333 0047
For injuries or sudden illness: (+45) 1813
Local taxi company: +45 35 35 35 35

***Note for safe/anonymous reports of harassment***

We believe people should feel safe in reporting issues of harassment. When contacting collective members, by word or mail, your reports will stay anonymous unless otherwise stated. Your privacy is of utmost importance.
We can be reached at: info@cphgc.org
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The text for this policy is adapted from http://geekfeminism.wikia.com/wiki/Conference_anti-harassment

Virtuoso release event

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Friend of the Collective Anders Monrad will shortly be releasing his app Virtuoso for the iPhone. Virtuoso is a gestural music app with unusually (for a phone app) deep sound generation possibilities. The app is curated by Haandholdt. It is also delightfully dance-like in use.

On this coming Thursday at five, Nikolaj Kunsthal is hosting a release event. Here, you’ll be able to hear the app in concert, and listen to Monrad in an artist talk with – and this is quite a scoop – composer Fuzzy Danish electronic music-grand old man.

Here it is in action:

Alt Ctrl online game jam (Sep. 12 – Sep. 22)

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We are excited to announce that we are co-organizing Alt Ctrl Game Jam, an online game jam about experimenting with game controls. The jam will be happening from Sep. 12th – Sep. 22nd. It is a 10 day jam with a goal to inspire the use of alternative controls in games.

So take out the duct tape, soldering iron, some spare parts, a development board (like the arduino), old controller shells you have laying around, and make the ultimate controller for your game.
If you don’t feel like you’re too good with gluing things together, soldering etc, you can get creative with the things you already have: Kinect, PS move, Wii Remotes, brain scanners, etc.

The jam is online and everyone can participate, but we have also worked on setting up a few physical locations for jammers. We have two confirmed locations: Skopje in Macedonia and Aarhus in Denmark. More details and specifications for the physical locations are coming soon.

We also encourage supporters from all over the world to organize and setup local hubs for the jam. If you do so please write to us at info@cphgc.org and we will announce your location.

For more details regarding the game jam, participation, voting, awards… check out the official Alt Ctrl Game Jam page.

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Lyst – a symposium and game jam celebrating Love, Romance and Sex in Games

Thinking back at Lyst now, I can’t say anything else than it was really amazing. I can’t think of one thing that was not great! On so many levels: Speakers, food, people, games… It was the first time for someone from Copenhagen Game Collective and Game Girl Workshop to come together and organize something like this, and we were quite nervous. Especially taking the topics into account: Romance, love and sex in games. It felt like so many things could go wrong, on so many levels.

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Patrick Jarnfelt from CphGC and I, Andrea Hasselager from Game Girl Workshop first started collaborating on the iPad game Moontide (still in production), an abstract game that emotionally follows the female cycle. We quickly found out that we were a dynamic duo, and when Patrick told me about the idea that had been circulating around Copenhagen Game Collective for a while: A game jam about relationships emotions, and sex, I was like ’Let’s do it!’ CGC had been a bit hesitant about doing it, because of it being sensitive topics and stepping into the (important) and ongoing discussions in the games industry, right now. I guess our conclusion was: Yea, we will probably make mistakes, but if you don’t start somewhere, you will never start. Read more »

NORDIC GAME INDIE SENSATION 2014: AMONG THE SLEEP

The audience favorite at the 5th Nordic Game Indie Night during the 10th Nordic Game Conference was Among the sleep, by Krillbite. Thanks to all participants, nominees, the winners and everybody who voted, as well as Nordic Game for having us. And thank you for attending the Nordic Game Indie Night live, and supporting us in experimenting with talks, giving the stage to projects and people that we think deserve the spotlight.
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Nordic Game Indie Night 2014 program

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We are proud to announce the program for the Nordic Game Indie Night 2014!

Wednesday May 21nd from 18:00 – 24:00 at Slagtehuset in Malmø is the evening when we will celebrate Nordic Indie Games .

During the night the 8 finalist games will be showcased and the audience will be able to vote for their favorite to win the Nordic Indie Sensation Award at the Nordic Game Awards May 22rd.

This year our event sponsor is Unity Technologies and we want to thank them for all the love and support.

Don’t forget that the event is free and open to the public, so no reason not to show up.

 

PROGRAM

Indie Night Summit

18:00 – doors open
18:30 – 18:45 – “welcome, by the Copenhagen Game Collective”
18:45 – 19:00 – “introducing the nominees”
19:00 – 19:15 – “random is the best choice, by Martin Jonasson”
19:15 – 19:30 – “lovebird performance, by the Indie Bird Game Collective”
19:30 – 19:50 – “this is how we do it: audio for indie games, by Martin Kvale, Joonas Turner, Eirik Surkhe (Jury Prum unfortunately could not make it)”
19:50 – 20:05 – “fear and loathing in Malmö, by Simon Gustafsson & Bram Michielsen”

Indie Night Game Expo

18:30 – 00:00 – game exhibition open

DJ Program

Ssl (DK) – new and old synth with rock’n’roll, sleaze, exotica and soundtracks
Lobst3r (FI) – hip hop
Brainchild (NO) – gameboy + synth
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Meet the NGIN 2014 external jury

It is time to reveal our secret external jury for NGIN 2014, which included past Indie Night finalist and winners as well as game thinkers and critics. Their task was to play and evaluate the submitted games by commenting and voting. The core members of the collective are also participating in the evaluation process of the games, you can see the CPHGC core members here.
The final step of selecting the eight finalist games is done by the core CGC members. The process includes meetings and discussion about each submitted game, while also considering the game evaluations and votes by the jury, and creating a short lists of potential finalists.

Choosing the final eight nominees is never easy since there are so many good games that are developed in the Nordic region every year. Our main intention is to curate an exhibition and competition that represents a healthy diversity in geography, scope, budgets, target demographics, development methods, company structures, design sensibility, genre (or not), aesthetic goals and artistic intent. We hope you enjoy our selection of games this year :)

And now finally here is an introduction to our incredible external jury that helped us in finding the “The Eight Best Nordic Indie Games” that will be shown at NGIN 2014, from 18.00 at Slagthuset, Malmö (Read more about the finalist games here).

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NGIN 2014 Finalists

Whew! This year the Nordic Indie Sensation had almost a hundred game submissions. The jury included CPHGC members, past winners as well as game thinkers and critics; their task has been to evaluate each entrant on its own merits. When selecting for a category as nebulous as “Indie Sensation”, even without taking the diversity of submitted games into account, that has been a challenge. An exciting one.

Just like every year, we have no intention of promoting our shortlist  as “The Eight Best Nordic Indie Games”. We have instead tried to celebrate the diversity that we found in the submissions – you’ll find larger and smaller projects, made by newly established as well as experienced studios, released and in development. In this competition, we are not looking for what is on top of the ladder, rather we go digging for the creamy filling which sits at the core of exactly what Nordic indie games are to us. Common to all of them is that they have a hearty experimental core, that they try for something out of the ordinary, be it a novel aestethic, a twist on an old mechanic, a fresh narrative, or are just so plain well-tuned that they bowled us over.

They all do what they set out to do, and they do it well. Common to all of them is that they are worth showcasing and celebrating.

Now, as for the submissions that didn’t make the nominees list, we have no doubts that we’ll see quite a few of the teams or games in the regular Nordic Game Awards in the years to come. Time may yet prove that we missed some real sensations – but we’ll gladly be proven wrong.

As the dust is settling, it’s obvious to us that Nordic indie games are alive and well, and that there exists a healthy diversity in geography, scope, budgets, target demographics, development methods and company structures. Not to mention stuff like game design sensibility, genre (or not), aesthetic goals and artistic intent.

Again, thanks for all the submissions!

The 2014 Nordic Game Indie Sensation Award Nominees:

Among The Sleepby Krillbite (Norway)

Chronologyby osao games (Denmark)

else { Heart.break() }, by Erik Svedäng, Niklas Åkerblad, Tobias Sjögren, Oscar Rydelius (Sweden)

Future Unfolding, by Spaces Of Play (Sweden)

Goat Simulator, by Coffee Stain Studios (Sweden)

ORBITby 4Bit Games (Norway)

Savant – Ascentby D-Pad Studio (Norway)

Shiftlings,  by Rock Pocket Games (Norway)

The eight selected games will be showcased Wednesday May 21st from 18.00 at Slagthuset, Malmö. One of the games will be selected by public voting during the night to receive the “Indie Sensation Award” at the Nordic Game Awards May 22nd. The evening is free and open to the public and will features inspirational and experimental speakers. We will release more information about the program for the evening in the following weeks, stay tuned.

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Lyst Summit on 6-8th of June

We have created a summit that celebrates Romance, Love and Sex in games, called Lyst Summit. There will be a full day conference on the subject with inspiring speakers followed by a game jam that focusses only on these subjects. The whole thing will be held from the 6-8th of June.

We feel that ‘Lyst’ is a great name for what we want to do, since it means lust, but also desire or “wanting”. You would for instance say: “har du lyst til …”, which translates to “do you want to …” and it also means Light. Light, because we don’t want to “do it” in the dark ;)

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As you might know, we here at the collective, like to create and play experimental games. Games that push the boundaries of what is regarded as normal subjects for games is our life force. Ever since we created a physical erotic rhythm game (Dark Room Sex Game), themes like romance, gender, sexuality, sex and eroticism in games have captivated us. If not only for the potential of engaging with these subjects, then for the challenge of creating something meaningful with them. We have previously analysed games with erotic content and have written about it on this blog. Good examples that touched upon these topics were few and far apart, so we ended our Erotic Game Tip on the blog, but the passion for it never died.

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w00t 2014

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This years Play Festival: w00t is going to be blazingly fun. We are in the middle of organizing it and finding cool game designers and speakers to join us. Right now we need your games. If you have a game that could be played at w00t, please submit it to our open call here (deadline April 1st, so hurry).

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