Copenhagen Game Collective is proud to announce being part of the first Indie Royale All-Charity lightning pack:
In the Indie Royale All-Charity Pack, four indie developers has chosen to donate their games to you, if you choose to donate to charity of their choice. 100% of the donations (after credit cards fees) goes to charities – so what are you waiting for?
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We are super excited to announce the Nordic Game Indie Night Summit. Every year we have invited the developers of the finalist games to do short presentations, which has led to wonderful and colorful talks. The sessions has always been a favorite of the audience. This is why we have expanded the talking and discussing part of Nordic Game Indie Night into a regular indie night summit.

Nordic Game Indie Night kicks off the Nordic Game Conference, and it will take place Wednesday 23 May from 18.00 at Slagthuset, Malmö. The summit runs from 19.00 – 21.00 and from 21.00 there will be partying and drinking. The selected finalist games can be played all night. The evening is free and open to the public!
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We can finally announce the finalists for this year’s Nordic Game Indie Night Showcase. Our jury of Copenhagen Game Collective members, as well as previous finalists and game critics, researchers, and developers from the Nordic region has settled on eight games representing the breadth and quality of the Nordic Indie Scene:
Amphora, by Moondrop [Norway]
Backworlds, by Juha Kangas, and Anders Ekermo [Sweden]
Back to Bed, by Team 1up [Denmark]
Blind Monk, by Christian Andersen and Toke Odin [Denmark]
Flight of the Fireflies, by Jonathan Hise Kaldma [Sweden]
Neon Zone, by House on Fire [Denmark]
The Swapper, by Facepalm Games [Finland]
LAZA KNITEZ!!, by Team Buttfighters [Denmark, US, Belgium]
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By sebbe on May 2nd, 2012
Summer is coming, and so is Distortion!
Last year we participated by just showing up and playing games, this year we are taking it up a notch as an official streethost throwing a big party.
At the party we will have all the elements that make up a great party. Cold beers, fun games, great music, happy people, and hopefully you!
A party at Distortion is a big thing and takes a lot of work, therefore we are looking for volunteers that would like to help out. The party will be held on Sønder Boulevard, Vesterbro, Friday June 1st from 5pm to 11pm.
We will have an info meeting for interested on Monday May 7th 6pm-7pm. It will be held at Pilestræde 43, 3rd floor (Art of Crime), Map. If you are not able to show up, please send us an email (volunteer@cphgc.org) if you are interested in helping out anyway.
If you know of anybody that might be interested, please invite them for the info meeting.
What we need help with is:
- Detailed planning of the party
- Bartenders
- Runners
- Help for setting up games.
- Help for running the games during the night.
- Packing up after the event.
- If you have your own idea for inclusion
If you have any question, don’t hesitate to contact us on volunteer@cphgc.org.
By Lau on April 23rd, 2012
Last Nordic Game Jam I designed a physical card game called Who Took the Apple? The game is a four player game, involving giant sized cards, 4 beers, a bucket and an apple… oh – and it is played backwards in time!
The game feature beautiful artwork by Simon Gustafsson from RedGrim and you can download it, print and play it right now.
Some people find the mechanics somewhat perplexing, which has made me write this blog post. I have to warn you, this will be rather lengthy; involve a good deal of economic game theory a dash of temporal logic and constant references to apples, buckets and beers. In the end though, I think writing this made me realize a thing or two about why some board games works, even though they in “theory” shouldn’t. So please continue reading:
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By uffe on April 16th, 2012

I have in the past couple of weeks worked on an edutainment game (for the entire family) for Android devices. The objective of the game is simply to answer as many questions as possible during each round by tapping on the image that matches the question (and each round lasts 29 seconds – hence the name of the game). When played in multiplayer mode players take turns to answer a question, and the objective is to spend as little time as possible when it’s your turn. Depending on the age of the players you can choose questions from one of three different difficulty settings: Animals, Polygons, Mathematics or Mixed.
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A lot of us are going to the Exile Game Jam and would like to invite friends to come and jam with us. It’s a super cozy location and it’s more about people, play and experimentation than it’s about competitive game development.
Last year we worked on a few Kinect prototypes and a social family iPad game (that I hope to release soon). Our friend Nicklass (Nifflas) worked on The Big Sea (http://nifflas.ni2.se/?page=Miscellaneous) that turned out quite nice (way too difficult for me though).
The entry fee includes some really great food covering all the meals as well as coffee and cake every day. The place got a really nice living room with a fireplace, a sauna, and other cozy places.
More info:
http://exile.dk/
Signup:
http://vallekilde.dk/ugekurser/spring-exile-game-jam/
By uffe on March 29th, 2012

If you still haven’t tried Paint Splash on your Nintendo Wii yet, then we have some good news for you! The free demo version of Paint Splash will be made available for download again on the Wii Shop Channel in Europe.
The feature of saving to the SD memory card is disabled in the demo version, but it still offers plenty of fun for the kids and it’s great for party games like Pictionary on your TV. Remember, you can be up to four people playing at the same time!
Nintendo have been kind enough to make it available for download again, so get it while it’s still available.

Last week a few of us went to see Recoil performance group’s new performance: Living Room. We’ve also seen their previous performances such as Fuck You Buddy and we will continue to follow them in the future.
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